Geschichte der Animation - LiteraturAchtung: Bitte auch folgende Literaturliste verwenden: http://www.uni-leipzig.de/~wehn/anima/theory/literat/index.htm (enthält noch zusätzliche Angaben) Animation im Internet. http://www.animation-le.de.vu Animation World Network. http://www.awn.com Beck, Jerry: Outlaw Animation. Cutting-Edge Cartoons From the Spike & Mike Festivals. New York: Harry N. Abrams 2003. Bendazzi, Giannalberto: Cartoons. One Hundred Years Of Cinema Animation. Bloomington, Indianapolis: Indiana University Press 1994. Busse, Tanja: Mythos in Musikvideos: Weltbilder und Inhalte von MTV und VIVA. Münster: Lit 1996. Culhane, Shamus: Animation. From Script to Screen. New York, St. Martin's Press 1988. Crafton, Donald: Before Mickey: The Animated Film 1898 – 1928. Chicago and London: University of Chicago Press 1982. Crafton, Donald: “Tricks and Animation”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 71-78. Crane, Catherine;Will Johnson;Kitty Neumark;Christopher Perrigo: Case Study of Pixar, kein Datum. http://www-personal.umich.edu/~afuah/cases/case14.html Curtis, Scott: The Sound of the Early Warner Bros. Cartoons. In: Altman, Rick (Ed.): Sound Theory, Sound Practice. New York, London: Routledge 1992, 191-203. Czogalla, Michael: Behind the Laughter. "Die Simpsons"
im Kontext der amerikanischen Populärkultur. Deitch, Gene: "Animation - What the Heck is it?" In: Animation World Magazine, September 26, 2001. http://www.awn.com. Faber, Liz; Helen Waters: Animation Unlimited. Innovative Short Films Since 1940. London: Lawrence King 2003 (inkl. DVD). Farley, Rebecca: "From Fred and Wilma to Ren and Stimpy: What Makes a Cartoon Prime Time?". In: Stabile/Harrison 2003, 147-164. Finch, Christopher: The Art of Walt Disney. From Mickey Mouse to Magic Kingdom. New York: Portland House 1988. Frierson, Michael: Clay Animation. American Highlights 1908 to the Present. New York: Twayne 1994. Furniss, Maureen: Art in Motion: Animation Aesthetics. Sydney: John Libbey 1998. Gehr, Herbert: Optische Poesie. Oskar Fischinger. Leben und Werk. Frankfurt: Filmmuseum 1993. Gruteser, Michael; Thomas Klein; Andreas Rauscher (Hrsg.): Die Simpsons. Subversion zur Primetime. Marburg: Schüren 2001 Halas, John: Master of Animation. Topsfield: Salem House 1987. Halas, John: The Contemporary Animator. London, Boston: Focal 1990. Harz, Christopher: Animation Gets Un-Wired And Cuts Loose. In: Animation World Network, 22. August 2002. http://mag.awn.com/index.php?ltype=search&sval=harz&article_no=1479 Harz, Christopher: Small Screen, Big Possibilities. In: Animation World Network, 31. Juli 2003. http://mag.awn.com/index.php?ltype=search&sval=harz&article_no=1824 Hickethier, Knut; Joan Bleicher (Hrsg.): Trailer, Teaser, Appetizer. Zu Ästhetik und Design der Programmverbindungen im Fernsehen. Hamburg: Lit 1997. Hilton-Morrow, Wendy; David T. McMahan: "The Flintstones to Futurama: Networks and Primetime Animation". In: Stabile/Harrison 2003, 74-88. Hoberg, Almuth: Film und Computer: Wie digitale Bilder den Spielfilm verändern. Frankfurt: Campus 1999. Irwin, William; Mark T. Conrad; Aeon J. Skoble: The Simpsons and Philosophy. Chicago and La Salle, Illinois: Open Court 2001. Kampmann Walter, Bo: Cinematography and Ludology: In Search of a Lucidography. In: Dichtung digital 2004. www.dichtung-digital.org/2004/1-Walther.htm. Kanfer, Stefan: Serious Business. The Art and Commerce of Animation in America from Betty Boop to Toy Story. New York: Scribner 1997. Karlsen, Faltin: Killing in Carmageddon: How Users Interpret Violent Elements in Computer Games. In: Animation Journal 2002, p. @@@ Koenig, David: Mouse Under Glass. Secrets of Disney Animation and Theme Parks. Irvine, California: Bonaventura Press 1997. Kücklich, Julian: Modding, Cheating und Skinning. Konfigurative Praktiken in Computer- und Videospielen. In: Dichtung Digital 2004. http://www.dichtung-digital.com/2004/2/Kuecklich-b/. Langer, Mark: The End of Animation History. http://asifa.net/sas/articles/langer1.htm. (2002) Laybourne, Kit: The Animation Book. A Complete Guide to Animated Filmmaking - From Flip Books to Sound Cartoons to 3D Animation. New York: Three Rivers Press 1998. Lenburg, Jeff: The Encyclopedia Of Animated Cartoons. New York: Checkmark 1999. (2. Aufl.) Levi, Antonia: Samurai From Outer Space. Understanding Japanese Animation. Peru, Illinois: Open Court 1996. Lischka, Konrad: Spielplatz Computer. Kultur, Geschichte und Ästhetik des Computerspiels: Hannover: Heise 2002. Lord, Peter; Brian Sibley: Creating 3-D Animation. The Aardman Book of Filmmaking. New York: Harry M. Abrams 1998. Maltin, Leonard: Of Mice and Magic. A History of American Animated Cartoons. New York: Nal 1980. Manovich, Lev: The Language of New Media. Cambridge, Massachusetts: MIT Press 2001. Marlin, Karal Ann; Greil Markus; Erica Doss; Neil Harris et al. (Eds.): Designing Disney's Theme Parks: The Architecture of Reassurance. 1997. McCarthy, Helen: Anime: A Beginner's Guide To Japanese Animation. London: Titan 1993. Morris, William: “Animation”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 267-275. (1996a) Morris, William: “Animation in the Post-Industrial Era”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 551-557. (1996b) Newman, Kathy M.: "'Misery Chick: Irony, Alienation and Animation in MTV's Daria". In: Stabile/Harrison 2003,185-204. Pilling, Jane (Hrsg.): A Reader in Animation Studies. Sydney: John Libbey 1997. Pintoff, Ernest: Animation 101. Studio City, California: Michael Wiese 1999. Platthaus, Andreas: Von Mann & Maus. Die Welt des Walt Disney. Berlin: Henschel 2001. Poitras, Gilles: Anime Essentials. Every Thing A Fan Needs to Know. Berkeley, California: Stone Bridge 2001. Raugust, Karen: The Animation Business Handbook. New York: St. Martin's Press 2004. Raz, Aviad E.: Riding the Black Ship. Japan and Tokyo Disneyland. Cambridge: Harvard University Asia Center 1999. Sandler, Kevin S.: Reading the Rabbit. Explorations in Warner Bros. Animation. New Brunswick, New Jersey, London: Rudgers University Press 1998. Shell, Jesse; Joe Shochet: Designing Interactive Theme Park Rides: Lessons from Disney's Battle for the Buccaneer Gold. In: Gamasutra, July 2001. http://www.gamasutra.com/features/20010706/schell_pfv.htm. Smoodin, Eric: Animating Culture. Hollywood Cartoons from the Sound Era. New Brunswick, New Jersey: Rutgers University Press 1993. Solomon, Charles: Enchanted Drawings. The History of Animation. New York: Knopf 1989. Stabile, Carole; Mark Harrision (Ed.): Prime-Time Animation. Television Animation and American Culture. Routledge 2003. Taylor, Richard: Encyclopedia of Animation Techniques. Oxford u.a.: Focal Press 1999. Stensland, Jørgen: Innocent Play or the Copycat Effect? Computer Game Research and Classification: In Animation Journal 2002, p. @@@. Taylor, Richard: Encyclopedia of Animation Techniques. Oxford u. a.: Focal Press 1999. Thomas, Frank; Ollie Johnston: The Illusion of Life. Disney Animation. New York: Hyperion 1981. Thomas-Morus-Akademie (Ed.): Kathedralen der Freizeitgesellschaft. Kurzurlaub in Erlebniswelten. Trends, Hintergründe, Auswirkungen. Bensberger Protokolle 83. Bensberg 1988. Thurman, Judith; Jonathan David: The Magic Lantern. How Movies Got to Move. New York: Athenauem 1978. Wehn, Karin: "Animation im Internet - Eine Bestandsaufnahme". Vortrag für die Ringvorlesung "Kommunikation in der Informationsgesellschaft. Leben und Arbeiten in einer vernetzten Welt". Leipzig, 2. Mai 2001. http://www.uni-leipzig.de/~wehn/anima/theory/intro/index.htm. Wehn, Karin: "Animation im Internet. Die Situation in Deutschland". In: Filmblatt 6, 17, 2001. http://www.filmblatt.de/art_17.html. Wehn, Karin: Kurzfilme im Internet. August 2003.
http://www.interfilm.de/interfilm/download/ Wells, Paul (Hrsg.): Art & Animation. Art & Design 53, 1997. Wells, Paul: "Animation: Form and Meaning". In: Nelmes, Jill (Hrsg.): An Introduction to Film Studies. London: Routledge 1996, 193-220. Wells, Paul: Understanding Animation. London: Routledge 1998. Wells, Paul: Animation and America. Edinburg University Press 2002. Williams, Richard: The Animator's Survival Kit. A manual of Methods, Principles and Formulas for Classical Computer, Games, Stop Motion and Internet Animators. London [u.a.]: Faber and Faber 2001. Wilson, S. S.: Puppets and People. Dimensional Animation Combined with Live Action in the Cinema. San Diego, New York: A. S. Barnes 1980. Wolf, Mark J.P.: "Space in the Video Game". In: Wolf, Mark J.P.: The Medium of the Video Game. Austin: University of Texas Press 2001, 51-75. Wolf, Mark J.P.: "Abstraction in the Video Game". In: Wolf, Mark J.P.; Bernard Perron (Hrsg.): The Video Game Theory Reader. New York & London: Routledge 2003, 47-65.
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