Geschichte der Animation - Literatur

Achtung: Bitte auch folgende Literaturliste verwenden: http://www.uni-leipzig.de/~wehn/anima/theory/literat/index.htm (enthält noch zusätzliche Angaben)

Animation im Internet. http://www.animation-le.de.vu

Animation World Network. http://www.awn.com

Beck, Jerry: Outlaw Animation. Cutting-Edge Cartoons From the Spike & Mike Festivals. New York: Harry N. Abrams 2003.

Bendazzi, Giannalberto: Cartoons. One Hundred Years Of Cinema Animation. Bloomington, Indianapolis: Indiana University Press 1994.

Busse, Tanja: Mythos in Musikvideos: Weltbilder und Inhalte von MTV und VIVA. Münster: Lit 1996.

Culhane, Shamus: Animation. From Script to Screen. New York, St. Martin's Press 1988.

Crafton, Donald: Before Mickey: The Animated Film 1898 – 1928. Chicago and London: University of Chicago Press 1982.

Crafton, Donald: “Tricks and Animation”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 71-78.

Crane, Catherine;Will Johnson;Kitty Neumark;Christopher Perrigo: Case Study of Pixar, kein Datum. http://www-personal.umich.edu/~afuah/cases/case14.html

Curtis, Scott: The Sound of the Early Warner Bros. Cartoons. In: Altman, Rick (Ed.): Sound Theory, Sound Practice. New York, London: Routledge 1992, 191-203.

Czogalla, Michael: Behind the Laughter. "Die Simpsons" im Kontext der amerikanischen Populärkultur.
Marburg: Tectum 2004.

Deitch, Gene: "Animation - What the Heck is it?" In: Animation World Magazine, September 26, 2001. http://www.awn.com.

Faber, Liz; Helen Waters: Animation Unlimited. Innovative Short Films Since 1940. London: Lawrence King 2003 (inkl. DVD).

Farley, Rebecca: "From Fred and Wilma to Ren and Stimpy: What Makes a Cartoon Prime Time?". In: Stabile/Harrison 2003, 147-164.

Finch, Christopher: The Art of Walt Disney. From Mickey Mouse to Magic Kingdom. New York: Portland House 1988.

Frierson, Michael: Clay Animation. American Highlights 1908 to the Present. New York: Twayne 1994.

Furniss, Maureen: Art in Motion: Animation Aesthetics. Sydney: John Libbey 1998.

Gehr, Herbert: Optische Poesie. Oskar Fischinger. Leben und Werk. Frankfurt: Filmmuseum 1993.

Gruteser, Michael; Thomas Klein; Andreas Rauscher (Hrsg.): Die Simpsons. Subversion zur Primetime. Marburg: Schüren 2001

Halas, John: Master of Animation. Topsfield: Salem House 1987.

Halas, John: The Contemporary Animator. London, Boston: Focal 1990.

Harz, Christopher: Animation Gets Un-Wired And Cuts Loose. In: Animation World Network, 22. August 2002. http://mag.awn.com/index.php?ltype=search&sval=harz&article_no=1479

Harz, Christopher: Small Screen, Big Possibilities. In: Animation World Network, 31. Juli 2003. http://mag.awn.com/index.php?ltype=search&sval=harz&article_no=1824

Hickethier, Knut; Joan Bleicher (Hrsg.): Trailer, Teaser, Appetizer. Zu Ästhetik und Design der Programmverbindungen im Fernsehen. Hamburg: Lit 1997.

Hilton-Morrow, Wendy; David T. McMahan: "The Flintstones to Futurama: Networks and Primetime Animation". In: Stabile/Harrison 2003, 74-88.

Hoberg, Almuth: Film und Computer: Wie digitale Bilder den Spielfilm verändern. Frankfurt: Campus 1999.

Irwin, William; Mark T. Conrad; Aeon J. Skoble: The Simpsons and Philosophy. Chicago and La Salle, Illinois: Open Court 2001.

Kampmann Walter, Bo: Cinematography and Ludology: In Search of a Lucidography. In: Dichtung digital 2004. www.dichtung-digital.org/2004/1-Walther.htm.

Kanfer, Stefan: Serious Business. The Art and Commerce of Animation in America from Betty Boop to Toy Story. New York: Scribner 1997.

Karlsen, Faltin: Killing in Carmageddon: How Users Interpret Violent Elements in Computer Games. In: Animation Journal 2002, p. @@@

Koenig, David: Mouse Under Glass. Secrets of Disney Animation and Theme Parks. Irvine, California: Bonaventura Press 1997.

Kücklich, Julian: Modding, Cheating und Skinning. Konfigurative Praktiken in Computer- und Videospielen. In: Dichtung Digital 2004. http://www.dichtung-digital.com/2004/2/Kuecklich-b/.

Langer, Mark: The End of Animation History. http://asifa.net/sas/articles/langer1.htm. (2002)

Laybourne, Kit: The Animation Book. A Complete Guide to Animated Filmmaking - From Flip Books to Sound Cartoons to 3D Animation. New York: Three Rivers Press 1998.

Lenburg, Jeff: The Encyclopedia Of Animated Cartoons. New York: Checkmark 1999. (2. Aufl.)

Levi, Antonia: Samurai From Outer Space. Understanding Japanese Animation. Peru, Illinois: Open Court 1996.

Lischka, Konrad: Spielplatz Computer. Kultur, Geschichte und Ästhetik des Computerspiels: Hannover: Heise 2002.

Lord, Peter; Brian Sibley: Creating 3-D Animation. The Aardman Book of Filmmaking. New York: Harry M. Abrams 1998.

Maltin, Leonard: Of Mice and Magic. A History of American Animated Cartoons. New York: Nal 1980.

Manovich, Lev: The Language of New Media. Cambridge, Massachusetts: MIT Press 2001.

Marlin, Karal Ann; Greil Markus; Erica Doss; Neil Harris et al. (Eds.): Designing Disney's Theme Parks: The Architecture of Reassurance. 1997.

McCarthy, Helen: Anime: A Beginner's Guide To Japanese Animation. London: Titan 1993.

Morris, William: “Animation”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 267-275. (1996a)

Morris, William: “Animation in the Post-Industrial Era”. In: Novell-Smith, Geoffrey (Ed.): The Oxford History of World Cinema. New York: Oxford University Press 1996, 551-557. (1996b)

Newman, Kathy M.: "'Misery Chick: Irony, Alienation and Animation in MTV's Daria". In: Stabile/Harrison 2003,185-204.

Pilling, Jane (Hrsg.): A Reader in Animation Studies. Sydney: John Libbey 1997.

Pintoff, Ernest: Animation 101. Studio City, California: Michael Wiese 1999.

Platthaus, Andreas: Von Mann & Maus. Die Welt des Walt Disney. Berlin: Henschel 2001.

Poitras, Gilles: Anime Essentials. Every Thing A Fan Needs to Know. Berkeley, California: Stone Bridge 2001.

Raugust, Karen: The Animation Business Handbook. New York: St. Martin's Press 2004.

Raz, Aviad E.: Riding the Black Ship. Japan and Tokyo Disneyland. Cambridge: Harvard University Asia Center 1999.

Sandler, Kevin S.: Reading the Rabbit. Explorations in Warner Bros. Animation. New Brunswick, New Jersey, London: Rudgers University Press 1998.

Shell, Jesse; Joe Shochet: Designing Interactive Theme Park Rides: Lessons from Disney's Battle for the Buccaneer Gold. In: Gamasutra, July 2001. http://www.gamasutra.com/features/20010706/schell_pfv.htm.

Smoodin, Eric: Animating Culture. Hollywood Cartoons from the Sound Era. New Brunswick, New Jersey: Rutgers University Press 1993.

Solomon, Charles: Enchanted Drawings. The History of Animation. New York: Knopf 1989.

Stabile, Carole; Mark Harrision (Ed.): Prime-Time Animation. Television Animation and American Culture. Routledge 2003. Taylor, Richard: Encyclopedia of Animation Techniques. Oxford u.a.: Focal Press 1999.

Stensland, Jørgen: Innocent Play or the Copycat Effect? Computer Game Research and Classification: In Animation Journal 2002, p. @@@.

Taylor, Richard: Encyclopedia of Animation Techniques. Oxford u. a.: Focal Press 1999.

Thomas, Frank; Ollie Johnston: The Illusion of Life. Disney Animation. New York: Hyperion 1981.

Thomas-Morus-Akademie (Ed.): Kathedralen der Freizeitgesellschaft. Kurzurlaub in Erlebniswelten. Trends, Hintergründe, Auswirkungen. Bensberger Protokolle 83. Bensberg 1988.

Thurman, Judith; Jonathan David: The Magic Lantern. How Movies Got to Move. New York: Athenauem 1978.

Wehn, Karin: "Animation im Internet - Eine Bestandsaufnahme". Vortrag für die Ringvorlesung "Kommunikation in der Informationsgesellschaft. Leben und Arbeiten in einer vernetzten Welt". Leipzig, 2. Mai 2001. http://www.uni-leipzig.de/~wehn/anima/theory/intro/index.htm.

Wehn, Karin: "Animation im Internet. Die Situation in Deutschland". In: Filmblatt 6, 17, 2001. http://www.filmblatt.de/art_17.html.

Wehn, Karin: Kurzfilme im Internet. August 2003. http://www.interfilm.de/interfilm/download/
kurzfilm_internet.pdf

Wells, Paul (Hrsg.): Art & Animation. Art & Design 53, 1997.

Wells, Paul: "Animation: Form and Meaning". In: Nelmes, Jill (Hrsg.): An Introduction to Film Studies. London: Routledge 1996, 193-220.

Wells, Paul: Understanding Animation. London: Routledge 1998.

Wells, Paul: Animation and America. Edinburg University Press 2002.

Williams, Richard: The Animator's Survival Kit. A manual of Methods, Principles and Formulas for Classical Computer, Games, Stop Motion and Internet Animators. London [u.a.]: Faber and Faber 2001.

Wilson, S. S.: Puppets and People. Dimensional Animation Combined with Live Action in the Cinema. San Diego, New York: A. S. Barnes 1980.

Wolf, Mark J.P.: "Space in the Video Game". In: Wolf, Mark J.P.: The Medium of the Video Game. Austin: University of Texas Press 2001, 51-75.

Wolf, Mark J.P.: "Abstraction in the Video Game". In: Wolf, Mark J.P.; Bernard Perron (Hrsg.): The Video Game Theory Reader. New York & London: Routledge 2003, 47-65.

 

 
 
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