Web 2.0 - Bibliographie

Anderson, Chris: The Long Tail. How Endless Choice is Creating Unlimited Demand. London: Random House 2006.

Alby, Tom: Web 2.0. Konzepte, Anwendungen, Technologien. München, Wien 2007.

Benkler, Yochai: The Wealth of Networks. How Social Production Transforms Markets and Freedom. New Haven and London: Yale University Press 2006. http://www.benkler.org/Benkler_Wealth_Of_Networks.pdf

Brecht, Bertolt: „Der Rundfunk als Kommunikationsapparat: Rede über die Funktion des Rundfunks”. In: Pias, Claus (Ed.): Kursbuch Medienkultur: Die maßgeblichen Theorien von Brecht bis Baudrillard. Stuttgart: Deutsche Verlags-Anstalt 1999, 259-263.

Diemand, Vanessa; Michael Mangold; Peter Weibel (Hrsg.): Weblogs, Podcasting und Videojournalismus. Neue Medien zwischen demokratischen und ökonomischen Potenzialen. Hannover: Heise 2006.

Dreyfus, Hubert L.: On the Internet. London; New York: Routledge 2001.

Enisa: Position Paper 1: Security Issues and Recommendations for Online Social Networks. Oct. 2007 http://www.enisa.europa.eu/doc/pdf/deliverables/enisa_pp_social_networks.pdf.

Enzensberger, Hans Magnus: „Baukasten zu einer Theorie der Medien”. In: Pias, Claus (Ed.): Kursbuch Medienkultur: Die maßgeblichen Theorien von Brecht bis Baudrillard. Stuttgart: Deutsche Verlags-Anstalt 1999, 264-278.

Friedman, Thomas L.: The World is Flat. The Globalized World in the Twenty-First-Century. London: Penguin 2006 (1. Auflage 2005)

Gehrke, Gernot (Hrsg.): Web 2.0. Zwischen Hype und Zukunftstrend. München: KoPaed 2007.

Gugel, Bertram: Digitaler Film. http://www.gugelproductions.de/blog/

Jenkins, Henry: Convergence Culture. Where Old and New Media Collide. New York: New York University Press 2006.

Jenkins, Henry: Fans, Gamers, and Bloggers: Exploring Participatory Culture. New York: New York University Press 2006.

Jenkins, Henry: The Wow Climax: Tracing the Emotional Impact of Popular Culture. New York: New York University Press 2006.

Keen, Andrew: The Cult of the Amateur. New York: Doubleday 2007.

Kelly, Kevin: We Are the Web. Issue 13.08 - August 2005. http://www.wired.com/wired/archive/13.08/tech_pr.html

Lanier, Jason: DIGITAL MAOISM: The Hazards of the New Online Collectivism, 30.05.06. http://www.edge.org/3rd_culture/lanier06/lanier06_index.html

Lessig, Lawrence: Free Media. How Big Media Uses Technology and the Law to lock down Culture and control creativity. New York: Penguin 2004. Download: http://www.free-culture.cc/freeculture.pdf .

Lévy, Pierre. Die kollektive Intelligenz. Mannheim: Bollmann 1997.

Lovink, Geert: Zero Comments. New York: Routledge 2007.

Lovink, Geert: Zugriff verweigert. In: Jungle World, 36, 06.09.2006. http://www.jungle-world.com/seiten/2006/36/8465.php

Madden, Mary; Susannah Fox: Riding the Waves of Web 2.0. More than a buzzword, but still not easily defined. Pew Internet Project, 05.10.06. http://www.pewinternet.org/pdfs/PIP_Web_2.0.pdf .

Maresch, Rudolf: Die Bühnen des Mobs und der Wichtigtuer. Die digitale Revolution entlässt ihre Kinder ins Mitmach-Web. In: telepolis, 21.01.2007. http://www.heise.de/tp/r4/html/result.xhtml?url=/tp/r4/artikel/24/24480/1.html

McGovern, Gerry: Killer Web Content: Make the Sale, Deliver the Service, Build the Brand. Bloomsbury: A&C Black 2006.

O'Reilly, Tim: What Is Web 2.0. Design Patterns and Business Models for the Next Generation of Software. 09/30/2005. http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

O'Reilly, Tim: Levels of the Game: The Hierarchy of Web 2.0 Applications. 17/06/06 http://radar.oreilly.com/archives/2006/07/levels_of_the_game.html

OECD: Participative Web and User-Generated Content. Web 2.0, Wikis and Social Networking. http://213.253.134.43/oecd/pdfs/browseit/9307031E.PDF.

Palmer, Shelly: Television Disrupted: The Transition from Network to Networked TV. Amsterdam; Boston: Focal 2006.

Pool, Ithiel de Sola: Technology of Freedom. Cambridge, Mass.: Belknap 1983.

Reintjes, Thomas: Web 2.0 – Update für das Internet. Neue Dienste verändern Netz und Netzkultur. In: Deutschlandradio Kultur 11/03/7. http://www.dradio.de/dlf/sendungen/wib/600961

Rosen, Emanuel: The Anatomy of Buzz. How to Create Word-Of-Mouth Marketing. New York: Doubleday 2002
(1 st edition 2000).

Saracevic, Alan T.: Debate 2.0. Weighing the Merits of the New Webocracy. In: SFGate October 15, 2006. http://sfgate.com/cgi-bin/article.cgi?file=/c/a/2006/10/15/ BUG4KLP3CL1.DTL

Spiegel Special. Leben 2.0. Wir sind das Netz. Wie das neue Internet die Gesellschaft verändert. Spiegel Special, Nr. 3, 2007.

Surowiecki, James: The Wisdom Of Crowds. Why the Many Are Smarter Than the Few. London: Abacus 2006. (1. Auflage 2004)

Videos

http://www.free-radio.de/epic/

Alternate Reality Gaming

Appel, Markus: Realität durch Fiktionen. Rezeptionserleben, Medienkompetenz und Überzeugungsänderungen. Berlin: Logos 2005.

McGonical, Jane: This is not a Game: Immersive Aesthetics and Collective Play. Präsentiert auf der Digital Arts & Culture Conference 2003, Melbourne , Mai 2003. http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf .

Szulborski, David: This is Not a Game. A Guide to Alternate Reality Gaming. http://www.immersivegaming.com/

Szulborski, David: This is Not a Game. A Guide to Alternate Reality Gaming. Morrisville: Lulu Press 2005.

Schreier, Margrit: ‘Please Help Me; All I Want to Know is: Is it Real or Not?' How Recipients View the Reality Status of the Blair Witch Project. In: Poetics Today 25, S. 305-334.

The IGDA Alternate Reality Games SIG. 2006. http://www.igda.org/arg/resources/IGDA-AlternateRealityGames-Whitepaper-2006.pdf

 

 

 
 
|  Home  |   Vita   |   Publications  |   Guestbook  |   Webprojects  |   Get in Touch  |   ..   |
 

© Karin Wehn 05.04.2007